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Stealth as a game mechanic on a 6-inch screen
Observation, timing and choosing when not to act — designed for touch.
Stealth games reward patience. Phones reward short sessions. Our games try to honour both.
Observation first
Mechanics built around observation, timing and choosing when not to act.
Made for the hand
Touch-native controls and sessions that fit a commute or a sleepless night.
Fair to players
No manipulative monetization, and no data collection beyond what the game needs.
Our first titles are still in the shadows. Announcements reach the newsletter first.